Player can also lure enemies to narrow alleyways where gunfire can sometimes ricochet. The life drain that will literally drain life energy from the mutants you’ve slaughtered and convert it to your own, a hand-mounted shotgun and the holographic shield that protecting from damage but drains the energy ammunition whenever it takes damage. The Reaper you’re in control of has access to three separate “powers” at any given time. The player can also zoom in with the weapons. One are conventional type of weapons with limited ammunition, for example a 10-mm handgun, and the other are energy-based weapons which recharge over time. The player faces both human and non-human enemies in the game with mutants being the most common enemies and he has two types of weapons at his disposal. The aiming style of the game is a centered one. The art style of the game is comic book-like black and white with items of interests highlighted in red. However unlike the survival horror gameplay of the first game it is a story-driven shooter with a semi-open world.
The game like its predecessor is a third-person shooter. The first episode was released on February 19, 2015. It is the sequel to the video game Afterfall: Insanity. Afterfall: Reconquest (previously titled as Afterfall: Pearl of the Wastelands) is an episodic story-driven third-person shooter video game with action and adventure elements, developed by Intoxicate Studios and published by Nicolas Entertainment Group for Microsoft Windows.